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AlignPosition

Show Show deprecated

AlignPosition

Show deprecated

An AlignPosition is used to apply a force towards a location. Like other constraints, AlignPositions have two Attachment|Attachments. In this case the attachments are constrained to be in the same position, although not necessarily in the same orientation. By default, this constraint only applies forces on Constraint/Attachment0|Attachment0, although it can be configured to apply forces on both attachments.

AlignPosition Demo

Reaction force

AlignPositions by default only apply a force on Attachment0’s parent Part. The parent Part of Constraint/Attachment1|Attachment1 remains unaffected. However, a force can also be applied to Attachment1 by enabling the AlignPosition/ReactionForceEnabled. This will cause a force to be applied to both Attachment0 and Attachment1 in the direction of each other.

Force location

By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment’s location. The direction of the force is always towards Attachment1. This means that if the center of mass of the Part is not aligned with the direction of the force, a torque will be applied to the part as well as a force.

AlignPositions’ behaviors can be changed with the AlignPosition/ApplyAtCenterOfMass property. When enabled, the AlignPosition will check if other Parts are rigidly connected to the parent Part of Attachment0. If there are, then the force will be applied at the center of mass of those connected parts. If not, then the force will be applied at the center of mass of the parent part itself.

Force magnitude

The force used to constrain an AlignPosition can either be configured or set to the maximum that constraints allow. Whether the force is configurable is determined by the AlignPosition/RigidityEnabled property.

When RigidityEnabled is true, then the physics solver will use as much force as possible to move the two attachment points together. This is the same scale of force used to connect other constraints, such as hinges when their attachments are separated.

When RigidityEnabled is false, then the force will be determined by the AlignPosition/MaxForce, AlignPosition/MaxVelocity, and AlignPosition/Responsiveness. MaxForce and MaxVelocity are caps to the force and velocities respectively. The actual scale of the force is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.

See also

Properties

bool

ApplyAtCenterOfMass

When true, applies force at center of mass of Attachment0’s parent Part. When false, applied at Attachment0.

float

MaxForce

Maximum force the constraint can apply to achieve its goal. Only used if RigidityEnabled is false.

float

MaxVelocity

Maximum speed the Attachment can move when converging. Only used if RigidityEnabled is false.

bool

ReactionForceEnabled

When true the constraint will apply force on both Attachments to achieve the goal.

float

Responsiveness

Used to control how quickly the constraint will reach its goal. Higher values will cause the attachments to move together quicker. Value can be between 5 and 200.

bool

RigidityEnabled

When set to true, the solver will react as quickly as possible to move the attachments together. When false, the torque is dependent on AlignPosition/MaxForce, AlignPosition/MaxVelocity, and AlignPosition/Responsiveness.

Inherited from Constraint: Show Hide

bool

Active

[ReadOnly] [NotReplicated]

Indicates if the constraint is currently active in the world

Attachment

Attachment0

The Attachment that is connected to Constraint/Attachment1

Attachment

Attachment1

The Attachment that is connected to Constraint/Attachment0

BrickColor

Color

The color of the constraint.

bool

Enabled

Toggles whether or not this Constraint is enabled.

bool

Visible

Toggles the visibility of this Constraint.

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

Determines the hierarchical parent of the Instance

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted

bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance's class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]