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Retexturing Objects

Retexturing Objects

Aug 29 2019, 9:28 AM PST 5 min

This article will teach you how to retexture on Roblox. You’ll want to have an image editing program, an item in mind you want to edit, and an active imagination.

Getting the Original Texture of an Object

For the purposes of this tutorial, we’ll be using the Flaming Dragon Slayer Bo Staff texture. The steps are as follows:

  1. Either by owning the item or getting it from free models, insert the model into Studio. To insert the model to Studio, enter this into the Command Bar:


  1. Open up the Properties window if it isn’t already open. Click on the Mesh in the Explorer. The mesh is a child of the handle.


  1. Type into the Search Properties bar: TextureId. A single result should appear.

  2. Highlight only the numbers in the web address at the end (in this case 72008530) and copy it.

  3. You’re done with Studio for now. Open up your internet browser and go to the Catalog on Roblox.

  4. Click on an item. Any item. Then look at the address bar at the top of the page. Highlight the numbers at the end of the address and Paste. Hit enter.

  5. You should now see the template of the object you want. If not, review the steps to see where you went wrong.


So now you have the template. Now what do you do with it? The possibilities are endless: the colors can be changed, designs can be slapped on… just about anything. Just remember: Do not draw on the white part of the image. Anything that isn’t wrapped properly onto the mesh is ignored, so don’t waste time making some elaborate texture for it in anticipation of adding new stuff to the mesh.

This is the part where you get in and get dirty. Right click on the image and select copy, and open up your favored image editing program. Paste the image. It may look like just a bunch of random parts, but Roblox will wrap it around the mesh. You may wish to compare the texture with the actual mesh to see where what lines up with whatever.

Applying the Retexture

Great, you have your retexture all set up! It’s time to get back to Roblox and upload the retexture.

  1. Go to the Build page listed on the banner and click on the Build New button, and select Decal.

  2. Click on the Browse button and find where you saved the retexture. Once you’ve found it, click on it, and then click on Create Decal.

  3. Click on your Inventory in the toolbar beneath the banner. Once you’re in your inventory, click on Decals in the list to the left.

  4. Find the decal you have just uploaded. It will be grey with a black and white Roblox logo on it. That means it’s pending review from a moderator. Don’t worry about it for now. Click on it and look at the address bar. Highlight the numbers on the address and copy them.

  5. Open up Studio. You’ll need to insert the model you were creating a texture for.

  6. Again, click on the mesh and search TextureId. This time, however, highlight the numbers at the end of the address and paste them.

  7. Now here’s the tricky part. The way Roblox handles decals in game makes it so that you MUST subtract 1 from the address number. For instance, if your address number is 123456789, you must subtract 1 from the end to come out with 123456788. If you don’t do this, the object will be covered in a blurry checkerboard. There are uncommon cases when the asset ID is more than 1 away. If you still come up with the checkerboard, then continue subtracting 1 from the number until you get the desired image.

  8. Observe the results. Don’t be discouraged if it doesn’t look that great: retexturing takes practice to get down.

Things to remember

  1. Unless one of the Roblox staff takes interest in your retexture and officially publishes it, it will be only for your game/model. Even if you can’t take your sleek-looking futuristic crossbow into other places, it still looks cool in your own.

  2. The above instructions don’t only apply to gears — you can retexture hats, too!

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