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Release Notes for 344

Release Notes for 344

Fixes

Note Status

Bug fixes for new UI Editor:
Locked parts will not be selectable when UI Editor is on.

Clicking gui objects during play solo won’t turn UI Editor on

Gui objects won’t be selected if show development gui is false

Pending

Fixed a crash while opening a place.

Live

When camera is at a certain angle, parts will no longer be inserted at a extremely long distance away

Live

Transform tooltip now shows default shortcut Ctrl + 5.

Pending

Activating Select/Move/Scale/Rotate Ribbon tool will no longer always default to select when plugin was active before switching to ribbon tool.

Pending

Improvements

Note Status

Added a “Recommended” category in new object window.

Pending

Added native mouse cursors for plugins in the form of plugin:GetMouse().Icon = “rbxasset://SystemCursors/ClosedHand” etc.

Pending

GuiObject.MouseLeave, GuiObject.MouseEnter, GuiObject.InputBegan, GuiObject.InputEnded, and GuiButton.AutoButtonColor now all work much more reliably.

Pending

Add Grid Material setting to studio view tab.

Live

New API HttpService:RequestAsync.

Pending

New API HttpService:RequestAsync.

Pending

Accessories attached to all body parts will now scale based upon the scales applied to the body parts that they are attached to.

Pending

New Glue, Rotate, RotateP, and RotateV instances will now be named with their type name instead of just “Instance”

Live

Another attempt to fix the issue where playing two sounds at the same time causes them to be static-y/garbled.

Pending

On Windows, the messages that display in the first few seconds of client launch now localize to the player’s Roblox locale id.

Live

Chat service method CanUsersChatAsync will internally check the target player’s block list in addition to their privacy settings to determine if the message should be visible to them. This will be a progressive roll out over the coming weeks.

Pending

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